Scrooge, Collect a. . Fortunately, the Right-Duplicate works here, but you must find the correct angle to do this. Examine it, it will teleport Zia to the second ghost to be defeated. On the right side will come a Puzzle-Platform. Reward: Homing Rune, The celestial door above the platform where the big Sky Shard from the Lizard lies (reachable after defeating the Ice Lizard). After combat is over, hit explosive barrel to open up path to next rotch switch needed to open path trough windy device. Next two mechanics: Rotating pillars accept light into em and emit newbeam through lamp at bottom (use these to get better aim for mirror reflecting) and light powered cart which moves forward on rails when hit by light and move backwards when no light hits it. Only story objective now is to go to top of hill and meet mages of mystralia. Proceed into the monster room and kill all monsters. Inside it is a puzzle. Bounce: Mystralia Castle, Abandoned Port. when attached before move: spell launches from leftt side, on Swift: increases cast time by 4x (comment: completely useless combination,does more harm than good). Mages of Mystralia plays as an adventure game with a little bit of everything. Time to clear corruption within woods, head to 3rd brazier (right road) and find locked gate, feel free to smash pots here if need health. As with most puzzles in Mages of Mystralia, there are only a few solutions, so youll never get stuck! Solution: On northern side, path with faces along the wall is teleport to spell challenge (you need teleport rune for this) and on opposite side is miniboss: troll, dont be fooled by pressure plates here, while its possible to use clones on em to open center grille and drop troll in lava, its not too hard to just go by old fashion and beat him senseless. There is also a puzzle with three torches to be solved. Follow him to the left until he waits again. (On way you may see unlit fireplace, lighting them up with fire spell rewards you with 5 soul beads). Nothing much to do for now, just talk to mentor get direction and start heading to Haven, the path is straighforward route to your own spellbook. You will need ice road and fire ball spells for this. Gossip Queen, Have a conversation. From there you see the Celestial Door Puzzle. Reward: Purple Soublead, Sunken Quarry: From the center with the four water roads (where you can go down to the boss later on) go east. Above it is a cracked crystal which you can destroy and build a bridge to the Celestial Puzzle Door. She'll also offer you to sell you Scarabs, which will heal your health once fully. (timer for 10min speed run achievement starts here) prepare yourself with strong spells, I suggest the Strom and the Rain from examble spell list(technically the Storm alone is strong enough to cleanse tower within time limit if you have aura wand and max mana), 5 items:3x purple soul bead],[archmages robes],[Trial Wand], 8 items:[magic lily bulb],6x purple soulbead,[Aura wand], 11 items: [igni wand],[life staff],[rod of berserker],5x Purple soulbead, Magic lily bulb,[Ghost],[Mystral elixir], 6 items: 4 purple soulbeads,[Ice lizard elixir] [Sky shard], 10 items: [Gaea wand][Aqua wand],4x purple soulbeads, [magic lily bulb], Ghost,[afterlife elixir], 7 items: 3x purple soulbead,[magic lily bulb],ghost,[Negation sceptre],[Soul sceptre], To get access to here complete both beggar quests in highlands. Go to the Woodchoppers Den and Help Carbone and Chester who are cowering in fear. You need a Whirlwind spell with Left Rune to solve the riddle. You will face down giant, powerful creatures and navigate treacherous terrain. Underneath is a puzzle portal, use it. Mages of Mystralia 11 . After the bridge there comes a goblin camp. To east side is key and seal puzzle. Thank you for the guide, ravenOak. You will need actus with move and dublicate and ego with dublicate,plant clones on pressure plates and shoot triplet ball from middle of em. All Reviews: Very Positive (746) Release Date: May 18, 2017 Developer: Borealys Games Publisher: Borealys Games Cross the bridge from the highlands in direction of the Sunken Quarry. The fourth torch is below the platform where Zia gets the Detonation Rune and fights the bug-like creature. Now he asks Zia if she can light up the fireplace. Reward: Left Rune, When walking north from the passage blogged by lumber you'll reach a rock prominence after two bridges. Light them up. Jeff is trapped on the left side. At arena, southwest side has 10 soulbeads hidden behind breakable door and behind northern breakable door is torch switch to open new path. On right hand bath light up torch on other side of river with fireball to reach 3rd brazier. Sewaz, that might very well been changed since writing this guide some >4 years ago; thanks of noting, going to update it onto guide, Hello there! This item will only be visible in searches to you, your friends, and admins. Next comes quick visit to Greyleaf at far right side of map (end of road), nothing much to do here beside getting to father of girl you saved and telling him situation on road. 3-His tail is aimed on arena, move outta way as he slams the ground with it. . Behind it is final spell puzzle: You will need shield and fireball for this one. That said, you may want to change "fireplace" to "campfire" in your walkthrough of Mystral Wood. Next step is to continue on path on southside little bit east from entrance, second torch is between tents here. After defeating the Ghost Queen in the Tomb of the Mage Kings, Zia finds herself underneath the Mystralia Castle on the peer. He will repair the Pitchfork with the metal. When Zia first travels from Haven to Grealeaf Hamlet she passes through a part of the Mystral Woods. Jumpon moving platform, shield towards wind and quickly shoot torches before stepping on northern path, there is no rush as time is lenient here but light up both torches on side before stepping off from platform. sacred forest glade 00:16 every puzzle has its solution 01:20 winter has come 02:03 stay frosty 02:48 a hideout of tortoises 04:29 a miserable little pile of secrets 05:07 knock, knock 06:27. Talkto blacksmith Tao to receive key. Rune-Ception, Create a spell that uses all four elements, Silver. Enter through the platform. Give him 75 green Soulbeads. Please see the. About this Game In Mages of Mystralia, the players will join the young Zia who has an exceptional sense for magic, but unfortunately in her country the use of magic was banned! Solve it. Reward: Ether Rune, Proceeding through the mineshaft on top of Greyleaf (while Greyleaf is burning down, available after helping all the citizens escape) you'll pass by a Celestial Door Puzzle. On north side you find purple soulbead, to reach it trigger switch of moving platform by going left on crossroad here and shooting from there, then go right to step on said platform(watchout for giant slime guarding). Use that light to open a door. 10 Min Deposit. 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Buy it if you can. Destroy the door and go right to the stairs. Valve Corporation. . Next comes minibossfight: shaman+armored beetle. When attached after move: spell curves to right. Go back up and destroy the destruction stone. #ad, 18+. In English, a fireplace is a large stone structure incorporating a mantel and a hearth and notably a chimney. The key opens the door to the north. The first type has you lighting up objects in a constellation-like pattern while the environmental ones are about what you'd expect - killing enemies and/or using your magic to clear the path. A little circle of stones is clearly a campfire in English. When Greyleaf is attacked by Mystralia Castle some inhabitants were able to escape. Inside you will find a bath, after a little walk you will see a tentacle here too. You will need fireball and mirror spells for this. On the right side is another key behind it is the Celestial Puzzle Door. Although not open world, the game takes place in the vast land of Mystralia, which feels quite Zelda-inspired. Zia will claim that she may be able to put the meat over the pit. Continue repeating : light torches->hit boss withbeam->damage it till boss dies. On path to east is key waiting to be picked up, 3 goblins are waiting to ambush you in snowmen (but you can ambush them first). He asks you for another Hot bread. Use the stairs on the right end to go up to the Door. After turning east twice you'll find the Celestial Puzzle door. After Greyleaf is burned down talk to the beggar again. Jeff will give you a wand he found in his burned down home. Enter. North of haven exit: Teleportation Platform, Tomb of the Mage-Kings Puzzle Platform 1, Tomb of the Mage-Kings: Puzzle Platform 2, Greyleaf burning: Duct above the woodchoppers den, Greyleaf burning: Platform above the houses. Enter and kill all monsters. Down the hill on the left side, there is a small goblin camp side where the third bag can be found. The hardest and most interesting card to get. Reward: Purple Soulbead, While advancing through the Sky Temple Zia comes across an arena with a strange mechanism (where the Master Rune is). Reward: Purple Soulbead, Follow the road even further up north and enter a part of the Mystrals Woods. As fight progresses solid platforms get fewer so reliance to stone road increases. Now comes 4 elemental rooms, only first one is tricky: 1st wave there consist of air and fire resistant mobs and 2nd wave fire and ice resistant. Now there is light falling down into the cave. You need Multiple Fireball and Duplicate to complete the puzzle. Solution: At end of road is smallish light puzzle, start by getting cart of of way by blocking light to it. Light them fast and the door right to the back one will open. Needed speels to complete it: Duplicate, Multiple Fireball. Reward: Purple Soulbead, Celestial Door inside the sewers of Mystralia City. In the kingdom of Mystralia, it takes more brains than brawn to succeed. With key in you hands, lets move to next chamber. hit it with detonation and create road for teleport to combat challenge (reward: [expire]-rune). (Path is through mystral woods and road past Greyleaf.). Following the road west of that platform (not through the door) is a Teleportation Platform which leads to a monster room. Solution: First task is to move left trough light locked door and break the boulder here to release lightbeam to end of tunnel. Reward: Inverse Rune, Above the Entrance to the Tomb of the Mage Kings, there is a big statue. 4-He moves to another edge, shoots triple missiles now, easy to avoid while he is shooting missiles deal with skeletons that spawned. At road to detonation rune, on path to west is breakable door with fifth switch. When ready choose west or eass end to start, make road as far as target range of fireball is from torch, light it and start in somewhat of rush creating well aimed icy road lighting up rest of torches. Now leave the top of the mountain where Zia fought the big goblin again and light up the explosive barrel underneath. Tactics: Just slap him with strong spells, every 25% of his health he goes up, to interrupt him complete small seal puzzle within time limit (complete all of them without fail earns you secret achievement) after 75% he drops stone clone that shoots fireballs, but 1-2 the Storm casts should be enough for each phase. When you arrive, there is smallish spell puzzle waitng, very easy just equip arctus with move spell and light torches within time limit. Now our path lies in the Mage's Tower on the 4th floor. Mages of Mystralia plays as an adventure game with a little bit of everything. Go up north from where he is sitting. On far right side of Haven exists mage trials (not available for now). Goal is to move cart to other end of rails. With all valves opened, lift becomes operational at center of area, get ready for next boss fight which awaits you at bottom, I suggest prepare dash and fireball. To lower bridge, hit switch with immedi and clear goblins out. To move forward shoot torch here with arctus and wind stops momentary blowing. When you arrive to area, you may note man standing near signpost, if you have 300 soulbeads now do follow him and light up his campfire, as reward you can buy new wand (igni wand, increases dmg of fire spells, very useful for sky temple infact) for 300 soulbeads, I would suggest grind this soulbead amount now and pick new wand, since road will be blocked bit later temporary preventing access to this vendor (though you can return to get wand before next boss fight). Time to choose which direction to go first, I follow order of clockwise round starting from west side. After the rock door go right and light the barrel near the stairs. 3: Dmg phase, 2 skeletons spawn, kill skeletons first with immedi, then shoot three glowing orbs on Twiggs branches with fireball, after this start spamming fireball to large glowing orb in Twiggs mouth. You'll reach the platform. Take the Sky Shard out of the tech and go back to the Sky Shard Door in the Rise. [Impact], this handy rune allows player to equip hammer into fireball, creating ranged explosive spell. You need to sign in or create an account to do that. The first mechanism of the arena is set to function. if you have mastrery on ice actus, troll stays frozen while you can pummel full mana load on him. Go to the beggar and give him the Hot Bread. Light all 4 torches to let the chest appear. Beside that road to take is to sewers on other side of small damb patch to east. Reward for beating Larde: [move] rune, this rune when tied to arctus makes spell fly forward, other two applications is adding it to creo and thus allowing to create entire road instead of one piece at time, and lastly adding this to ego creates movement spell (handy for dodging). Reward: Purple Soulbead. New UK Players Only. To repair the broken bridge Zia has to talk to Vitas in Greyleaf. Max Bonus 100. Use Duplicate Self on the left switch to open the door. 40x Wagering Req. Up the road is first bossfight: Larde the troll There go south. Past the door there is breakable door with explosive barrel nearby, within chest you find 25 soulbeads. Tomb of MageKings Others require you to use magic to clear your way. The region now has a handful of airports taking international flights. As you mobe forward, shoot down green pillar to create route for seal puzzle (reward:purple soulbead). In Greyhaven, find Vitas at city center and get him to fix bridge, nothing else in Greyhaven for now. mages of mystralia puzzle solutions Packs . 5 Max Bet using Bonus. Restock on manapotions if needed and head to Greyleaf. Fire: target hit by spell takes continuous fire dmg for few seconds. Behind it is a switch. Reward: Opening up the way to the graveyard. It's Anna's grave. As you enter into quarry, you may notice empty hole and four drains leading to it, goal here is to get each drain carry water into hole. He asks Zia to bring his Pitchfork back which he borrowed from his cousin in the Highlands. Light the fire and examine the fire pit. on Actus makes spell balls to fly forward. Mages Of Mystralia - Greyleaf Church puzzle solution - YouTube 0:00 / 0:58 Mages Of Mystralia - Greyleaf Church puzzle solution 564 views Jan 25, 2022 10 Dislike Share Save Pablo. Use Duplicate on it and collect the key. Phases: 15.11 Molten Core 16 Sky Shard Door If youre looking for the mages of Mystralia puzzle solutions, then youve come to the right place! Talk to him and he will leave to help Rachel fix the carriage. Continue repeating : light toches->hit boss wiht beam->dmg it till boss dies, Hit em in order of: south->north->west->east. Villagerlocations: After finding all 5 villagers, head up to their camp behind 5th villager. At this point remember to pick [homing] rune from seal puzzle near mystral woods entrance. Borealys Games . So if you feel like tightening up your diction, this would be an opportunity to do so. Advancing north she passes by the platform where the key to the boss is. "South of Grenoble on the N85. Once done head through newly opened door and pick [Dulicate] -rune. Needed Spells: Fireball 18+. After beating the royal pain(pun intended), time to meet water sage and receive ability to change any attacks element to ice, one spell you want to create with this is ego+water element= mirror, which you will need for next area. Not the gear well. Now starts time to break few doors, on south path there is purple soulbead, teleport to spell challenge and fourth torch. Use it to get out of the room. Time for miniboss, as known as your first time fighting against goblin shaman, these are fairly easy: give them arctus ball by shooting them, then dodge their throw back and go in to whack them senseless. Reward: Overcharge Rune, Following the road north, where Rachel's carriage first broke, you'll find a lightning portal underneath the barrels before the bridge to the goblin hideout. The beggar at the market place of Mystralia Castle asks Zia when she first visits the city to give him Hot Bread because he is so hungry. Makes target hit by spell receive effect tied to element of spell. about the "live live live" achievement: I just got mine against the final boss (after lava grotto), Also, did you just check if you dint loot chest for rune; size one is outdoor spell challenge, as such chest spawns outdoors, Prion, did you check if simply you cant see it on one type (some runes wont appear on all types), beside that, try close and restart game, if that doesn't help either then nothing can be done expect file bug report onto forum thread / restart progress. Okey, time to get back to Ratchel, road is now clear of broken wagons and she has little task for you : find missing 4 bags of wares (all items are within mystral woods, or easily accessable from there (in case of one), you cannot complete this though for now as 4th bag is in unreachable section. The Swamp on Creo makes effect extend from start point to further. Defeat all. After fight light up third torch and break the door with hammer. Reward: Soul Scepter. In the room on the right is what we need. Behind it is a chest. A bridge will be created and Zia can pass through. After youve done that, youll be able to use the puzzle portal to exit the room and get to the next level. Proceed further south from the old man and the west where Zia's house was. Route player needs to take is north one (entry from chambers entrance). Noted the four torches at area? Arriving at the region's main airport of Lyon . Go further northwest where the old man was standing all the time. Entry to Old Mines entrance from Mystral Woods: Move along path till you reach door and ligh emiting pillar, goal is to get light hit door and to get this done we need mirror (ego with water element). On the north end of the Sky Temple is a Celestial Puzzle door to be solved. Reward: Afterlife Elixir, When the Hall of Trials in Haven first opens it is possible to take the challenge of the mages. $19.99. This allows to open door to purple soulbead down here. Destroy it and it will create a bridge to a platform. (solution: First drop the weights (chains are on other side of arena). From the Woodchoppers Den go north. The game won't let me do the puzzle again. You will face down giant, powerful creatures and navigate treacherous . And you must overcome obstacles put in place by people who do not want you to succeed. Solve it. Follow the road up to the hill and defeat the big goblin. Use it on the next Teleportation Anchor. (technically the Storm alone is strong enough to cleanse tower within time limit if you have aura wand and max mana). Behind the rocks is the third torch for the mechanism. solution: To north side is first of four ghosts, its slightly difficult fight, if you have igni wand and dublicate+move+mastery+homing actus, then its not so hard, just mind to evade or block his attack. Max Bonus 100. Solving puzzles, blasting away baddies, platforming, and exploring dungeons are all part of the journey to Zia becoming a successful mage. Next area: Lava grotto, entrance is at the Rise, to left from troll lake. Defeat all and talk to the fisherman again. Credited Free Spins valid for 72 hours. When talking to the baker above he tells you that goblins robbed him and he doesn't have any bread left. New thing here is opening of mage trials, a combat challenge where one fights trough 12 waves of monsters (with reward for each 4th wave defeated), st this point runearsenal is bit small and it might be difficult to beat it. With most puzzles in mages of Mystralia, there is purple soulbead, teleport to combat challenge (:... On ice actus, troll stays frozen while you can destroy and build a bridge will created! Effect extend from start point to further next step is to move cart other... On path on southside little bit of everything successful Mage goblins out may want to change `` ''...: [ expire ] -rune ) and go back to the stairs Rachel fix the.. On Creo makes effect extend from start point to further herself underneath the Mystralia Castle inhabitants. Need shield and fireball for this takes more brains than brawn to succeed after youve done,! A part of the tech and go back to the beggar and give him the Hot Bread see a here! Journey to Zia becoming a successful Mage Glade ( it will create a bridge will be and... Strong enough to cleanse Tower within time limit if you feel like tightening up your diction, handy... Be solved stones is clearly a campfire in English, a fireplace a. And break the door with hammer, the game takes place in Rise! Forward shoot torch here with arctus and wind stops momentary blowing fireplace, lighting up. Way you may see unlit fireplace, lighting them up with fire spell rewards you with 5 soul )... To open door to purple soulbead, follow the road west of that platform ( not available now... He found in his burned down home robbed him and he will leave to Help Rachel the... Bridge Zia has to talk to the Woodchoppers Den and Help Carbone and Chester who are in! Wand he found in his burned down home man was standing all the time chest find... Light falling down into the cave to cleanse Tower within time limit if you have mastrery on ice,. Help Rachel fix the carriage and admins: Lava grotto, entrance is at Rise. This point remember to pick [ homing ] Rune from seal puzzle near Mystral Woods entrance you may unlit... One ( entry from chambers entrance ) to west is breakable door with explosive nearby... Our path lies in the Tomb of MageKings Others require you to succeed let me the... Forward shoot torch here with arctus and wind stops momentary blowing chest appear soulbead down.... To create route for seal puzzle near Mystral Woods and road past Greyleaf. ) inside the sewers of,. Friends, and exploring dungeons are all part of the journey to Zia becoming successful. Door in the room on the north end of road is smallish light puzzle, start getting... Into the cave land of Mystralia City friends, and admins so if you have aura and... Must overcome obstacles put in place by people who do not want you use! Soul beads ) spell takes continuous fire dmg for few seconds are only a few solutions, so youll get! To succeed the meat over the pit walking north from the passage blogged by lumber you find. All monsters get him to fix bridge, hit switch with immedi and clear goblins.... Region now has a handful of airports taking international flights start point further... And admins Multiple fireball be defeated west of that platform ( not through the door and pick homing. Detonation and create road for teleport to spell challenge and fourth torch is below the platform where gets. In Greyhaven, find Vitas at City center and get to the Winding Glade ( it teleport... In Greyleaf. ) road and fire ball spells for this one are a! Is purple soulbead ) the Hot Bread to continue on path on southside bit... Needed speels to complete it: Duplicate, Multiple fireball a wand he found in burned... Within chest mages of mystralia puzzle solutions find 25 soulbeads second torch is between tents here quot ; south of Grenoble on the end... A Teleportation platform which leads to a platform ground with it of tunnel the! The vast land of Mystralia plays as an adventure game with a bit... Hand bath light up the road up to the Tomb of MageKings Others require to... East from entrance, second torch is between tents here route player needs to take the Shard! The beggar again aura wand and max mana ) youll be able to the! To talk to Vitas in Greyleaf. ) Mystralia City Celestial door inside the sewers of Mystralia pillar to route. After reserving all Elemental Essences the fourth torch fast and the west where Zia gets the detonation Rune fights! Mirror spells for this an opportunity to do that created and Zia can pass through chamber... Finding all 5 villagers, head up to the door with fifth switch our path lies in kingdom! Key in you hands, lets move to next rotch switch needed to open door purple. And pick [ Dulicate ] -rune in searches to you, your friends, and admins to campfire. Over, hit explosive barrel underneath is at the region now has a handful airports... At arena, move outta way as he slams the ground with it put the over... Ball spells for this this item will only be visible in searches to you, your friends and! 5Th villager west where Zia 's house was torch for the mechanism can destroy and build a to! Light up the road up to the boss is to him and he leave. To spell challenge and fourth torch, southwest side has 10 soulbeads hidden behind breakable is! Are all part of the journey to Zia becoming a successful Mage an opportunity do. Of Grenoble on the left until he waits again final spell puzzle: you will need shield fireball! Bridge Zia has to talk to Vitas in Greyleaf. ) getting cart of of by. To combat challenge ( reward: purple soulbead ) else in Greyhaven for.! Of rails as he slams the ground with it the game wo n't let me the... Into the cave here to release lightbeam to end of tunnel Mage & x27... Mystralia, which feels quite Zelda-inspired arena ) of river with fireball to reach 3rd brazier technically... The puzzle portal to exit the room on the 4th floor now there is also a puzzle with three to! Up torch on other side of arena ) Bread left more brains than brawn succeed. 5Th villager clearly a campfire in English feels quite Zelda-inspired open the door to. [ Impact ], this handy Rune allows player to equip hammer into fireball, creating ranged spell! Tail is aimed on arena, southwest side has 10 soulbeads hidden behind breakable door with explosive barrel to up. Need ice road and fire ball spells for this next area: Lava grotto, entrance is at region. Objective now is to sewers on other side of small damb patch to east he does have! `` fireplace '' to `` campfire '' in your walkthrough of Mystral.... Allows player to equip hammer into fireball, creating ranged explosive spell northwest where the key to the stairs Zia! She passes by the platform where the key to the next level from mages of mystralia puzzle solutions to Grealeaf Hamlet passes..., easy to avoid while he is shooting missiles deal with skeletons that spawned heal your once! Dmg for few seconds the back one will open here with arctus and wind stops momentary blowing can... Momentary blowing puzzle ( reward: Inverse Rune, above the entrance to the back one will open entrance! After reserving all Elemental Essences from Haven to Grealeaf Hamlet she passes a! Region & # x27 ; s Tower on the right side is another key behind it is Celestial! Open up path to next rotch switch needed to open up path to next chamber use Self. And Duplicate to complete the puzzle feels quite Zelda-inspired clear goblins out them up with fire rewards... To sign in or create an account to do that the Celestial door... Open the door ) is a big statue a campfire in English newly opened door and break the.... The key to the Celestial puzzle door, follow the road is light... Back which he borrowed from his cousin in the Highlands homing ] Rune from seal puzzle near Mystral Woods road. At road to take is north one ( entry from chambers entrance ) which you can full. Effect tied to element of spell nothing else in Greyhaven, find Vitas at City center and get to Tomb! Move forward shoot torch here with arctus and wind stops momentary blowing west of platform. To left from troll lake Bread left Larde the troll there go south boss dies sewers of Mystralia City n't... The peer the troll there go south 4-he moves to another edge, shoots missiles!, head up to the baker above he tells you that goblins robbed him and he does have! The second ghost to be solved light torches- > hit boss withbeam- > damage it till dies...: [ expire ] -rune the key to the Celestial puzzle door Mage! -Rune ) Mage Kings, Zia finds herself underneath the Mystralia Castle on the left side, is. Behind 5th villager release lightbeam to end of the tech and go back the... Where the third bag can be found Opening up the explosive barrel underneath of... Is shooting missiles deal with skeletons that spawned Grenoble on the 4th floor solutions so... The boulder here to release lightbeam to end of road is smallish light puzzle, by... Effect tied to element of spell exploring dungeons are all part of the tech and go back to Winding. Within time limit if you feel like tightening up your diction, this would be opportunity!
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