The creature is staggered and loses 1 hit point each round. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience. Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); All content cited is derived from their respective sources. This weapon also has an 18-20 critical threat range. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Under its effect, all your fire spells deal additional 2d6 unholy damage. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Regardless of what you do, you'll get access to the relics (passing the checks will mean a bit of extra XP though). Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. restore a variety of relics and more. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Dragon or Giant subtype. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 1 The owner can activate this item once per day. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. If an attack of opportunity was a critical hit, the enemy is staggered. Crusade Gained Items. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. A successful saving throw negates the blindness and halves the damage. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Affected creature becomes more fragile, getting -2 penalty to AC. Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Let's Play Pathfinder Wrath Of The Righteous. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. This shield also deals additional 2d8 points of holy damage to undead creatures. I'm not joking. If you are hit, this bonus resets. It is set in the Worldwound and deal with the armies of Deskari. Effects dont stack. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 2 You can cover yourself in an invisible corrupted fire. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. They also gain a +10 competence bonus on lore (nature)skill checks. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? (Shows as a flail, even if choosing a club. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Option 3 +2 enhancement bonus to intelligence. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Queen's Gratitude. Your email address will not be published. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Im writing this guide to save people the time and effort of testing to figure out []. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Option 2 +3, radiant. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1- +3, grants ferocity as per the universal monster rule. The affected creature suffers 1d4 unholy damage for each scorch. The effects of multiple applications of this ability do not stack. Required fields are marked *. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. It is unusual to find so much cheer in a person with such a dark past. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. You can simply drag & drop the archive to the box in UMM. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. A successful fortitude saving throw (DC 36) halves the damage. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. There is no hard timer. The modified spell also becomes maximized as though using the maximize spell feat. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 3 +2 enhancement bonus to intelligence. You are set! The creature is staggered and loses 1 hit point each round. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 1 +2 enhancement bonus to constitution. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Act 3 - First Retriever - Padded Armor/Shirt. This item will only be visible to you, admins, and anyone marked as a creator. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Other Pathfinder Wrath of the Righteous Guides: Unique Items List; Cheats (Trainer and Mod) Secret Ending; All Pathfinder WotR Guides; Unique Items List. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. This web also deals 1d6+3 bludgeoning damage each round. Pathfinder: Wrath of the Righteous All Relics Restored in Crusader Mode Guide + Obtaining Relics in All Act Added: September 23, 2021, 3:07pm UTC SteamsPlay Guides 0 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 2 These glasses are made of very thick crystal. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 1 Bugged. Option 3 +2 enhancement bonus to intelligence. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 2 You bound a part of your soul to the ring. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. A simple mod to show all possible items from the very first relic project card. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. They also gain a +10 competence bonus on lore (nature)skill checks. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. Option 2 These glasses are made of very thick crystal. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Greater rods can be used with spells of 9th level or lower. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Bladeguard: Buckler $28.99. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Effects dont stack. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Voice of the Cursed Bard Amulet Option 2 - it is increased by 50% rather than 150%. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Opening Information Pathfinder: Wrath of the Righteous is available on PC (Windows, Mac OSX) with the release date currently being set on September 2, 2021 - Owlcat Games has also announced that Pathfinder: Wrath of the Righteous will be coming to PlayStation4, Xbox One, and the current-gen PlayStation5 and Xbox Series X|S through backward compatibility sometime $28.99. Instead it deals (1d6 + 1 per two caster levels) points of damage. To obtain it I had to add the relic to my inventory through toybox. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. You need to sign in or create an account to do that. Option 2 +3, radiant. If you are hit, this bonus resets. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. This effect stacks up to 3 times and persists for 1d4 rounds. Option 2 +6 enhancement bonus to charisma and intelligence. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Has same description as the original relic item, no idea what it does if anything. The relic of Baphomet's fire have been fixed with the gloves. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 2 +2 enhancement bonus to strength. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. (Not clear if both intelligence and strength both grant a damage bonus.). N/A. In this guide it should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. $19.99. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. 20 units per day. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 2 +5, made of crystals and be worn by a druid. Such mark can only be on 1 target at a time. Pathfinder: Wrath of the Righteous is the latest creation of Owlcat Games and an indirect sequel to the studio's previous work, Pathfinder: Kingmaker. 20 units per day. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. By carefully nursing the Crusade effort, the army will bounce back strong and healthy. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. All critical hits against this creature deal additional 3d6 piercing damage. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. This young woman has forged her faith from . The enemy also suffers -2 penalty to all saving throws until the end of combat. I couldnt find the source for this relic, if you know then please let me know. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Effects dont stack. A successful saving throw negates the blindness and halves the damage. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Pathfinder Wrath of the Righteous Unique Shields and Locations. You become immune to fire damage, but gain weakness to cold and holy damage. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Option 2 These glasses are made of very thick crystal. Act 3 - First Retriever - Padded Armor/Shirt. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. This web also deals 1d6+3 bludgeoning damage each round. Multiple applications of this effect dont stack. All healing spells +1 per die. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. The framerate dropped significantly in big cities (one made of spinning floating islands in. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. Bugged. If an attack of opportunity was a critical hit, the enemy is staggered. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Great guide, thank you so much for bringing light to this fantastic game. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Your email address will not be published. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. The modified spell also becomes maximized as though using the maximize spell feat. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Option 2 +3, +2 morale bonus to dexterity. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. 20 units per day. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. You can find them throughout the game by completing different quests,. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 1 +5, made of crystals and can be worn by a druid. To obtain it I had to add the relic to my inventory through toybox. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. It would also make it easier to exchange one for the other using ToyBox if necessary. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 1 +6 enhancement bonus to charisma and intelligence. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. You also get a +1 insight bonus to AC against outsider creatures. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Such mark can only be on 1 target at a time. This bonus can stack up to +5. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. The wear also gains a +1 insight bonus to attack rolls against outsiders. However, after this the ally dies again. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Crusade, crusade, crusade, and drives your foes into the abyss. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail