...and so this was what the armies of the Warhammer 40K truly believed--that their campaigns of glory would go on forever, war after war, battle after battle, for decades, for centuries, their future...only war. 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He enjoys collecting comics, records, and wins in Samurai Shodown. There has to be a mystery: The Orcs, Chaos, Tyranids, and Eldar all have a mystery to be solved and discovered in this version of Warhammer 40K. RELATED: 10 Tabletop Games That Are More Fun In Small Groups. Terrans began calling the group of worlds they colonized within 50 light years of where they began, the Sol Frontier. In a REAL STORY, there has to be good guys and bad guys, protagonists, and antagonists. In the normal Warhammer 40k story, there are no good guys; they all have to all be evil in order for the war to continue on endlessly. It attempts to bring to life all the weapons, equipment, and races, from a time well after when the armies fought. While a god like Tzeentch is quite likely to trick and curse his followers in the manner of a monkey's paw, Nurgle seeks to reward his followers (albeit through potent diseases). Lastly, while Nurgle may be the god of death, this territory also allows him to let others accept the finality of death. In the normal Warhammer 40k story, there are no good guys; they all have to all be evil in order for the war to continue on endlessly. Very little was known about the supposed alien invasion of Earth or about the aliens that came to their rescue. Afterwards, it would be the Universe itself that would cast judgement upon them and condemn their souls into an eternal prison: the WARP. Through these acts, the. Here are 10 things you might not know about the entities. As few beings in Warhammer as dangerous or influential in the lore of Chaos, we're going to examine ten things that you probably didn't know about these Chaos Gods! However, once there were no more enemies left for them to vanquish, they turned on each other and fought battle after battle, leaving ruined worlds in their wake...until only one planet remained. While the four Chaos Gods are often allied together, their relationships with each other aren't all sunshine and rainbows. 10 Not All Bad Though the Gods are each viewed as some of the most central antagonists in Warhammer 40,000 , they are not pure evil, with each having access to a corresponding positive trait. For being the god of death, decay, pestilence, and disease, Nurgle is a surprisingly pleasant individual. As inter-dimensional beings that reside in a space known as the Warp, the Chaos Gods are intrinsically tied to the consciousnesses of all sentient life in the universe. Warhammer 40K is a registered Trademark of Games Workshop. To many fans of Warhammer 40,000, one of the most appealing aspects of the game is its vast well of lore. The TERRANS Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. While these Chaos Gods can put their differences aside on occasion, they view the others as rivals and obstacles to overcome as they compete against each other in what they call "The Great Game of Chaos." Nearly everything in Warhammer is steeped in excess and is significantly more powerful than one may anticipate at first glance. During the creation of the Galaxy, a myriad of star systems created planets that developed life, some intelligent enough to develop highly technological societies. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. NEXT: 19 Best Games To Play on Steam's Tabletop Simulator. However, one by one, the armies were defeated--wiped out by their own violence and greed. Of the beings in Warhammer's lore, none are as big a threat to life within the universe as the forces of Chaos. Chaos is made over and ruled by the four Chaos Gods: Khorne, the god of violence and war, Nurgle, the god of rot and death Slaanesh, the god of excess and pain, and Tzeentch, the god of change and the weaver of fate. A little further away, were the mysterious Eldar, who looked human enough, but, continued to almost completely ignore any and all contact with the Terrans. But, a few of them became violent and made war with the other members of their species, usually with the same result: they destroyed themselves before ever leaving their own world. The intellectual property also has expanded in recent years to include other related tabletop miniature games, video games, novels and animated features. Free Core Rules. On Galactic Year 0111.25, the Terrans met the Tau. Then they left. For this reason, allying one's self with a Khorne-based faction can be a pretty risky endeavor, as once a common threat is defeated, they will likely look to turn their weapons elsewhere. Through these acts, the WARP was formed, created by their own acts evil, a prison of their own making, their souls trapped by the Universe itself until they either went insane and degenerated into the mindless demons of hell...or found it within themselves, over the countless eons of time, to repent and find some semblance of enlightenment...a way to salvation, the only real means to escape the WARP. As few beings in Warhammer as dangerous or influential in the lore of Chaos, we're going to examine ten things that you probably didn't know about these Chaos Gods! However, following the creation of a fourth brand new god, the balance of these gods was thrown completely out of whack, causing them to become much more proactively violent across the universe.